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From the US Embassy in Italy’s facebook page: 

Libraries and games have three critical capabilities in common: they bridge communities, encourage problem solving, and make learning fun! Games foster storytelling, communication, collaboration, and critical thinking by presenting challenges and encouraging players to use strategies and creative problem solving.

The potential exists to leverage the power of gaming to motivate learners as they explore academic, historical, and cultural contexts. Through the lens of Challenge Based Learning, this talk will address how games and gamification can be used to create new learning environments for students.

Additional information:
The Power of Games – A Blog Post on EdWeek.org

 

To learn more from Beth in person, join her in Boston on November 16-18 at the iPad Summit Boston, Google Jamboree Medfield December 5th, or the Innovation Summit in San Diego February 1-3, 2016.