Libraries and games have three critical capabilities in common: they bridge communities, encourage problem solving, and make learning fun! Games foster storytelling, communication, collaboration, and critical thinking by presenting challenges and encouraging players to use strategies and creative problem solving.
The potential exists to leverage the power of gaming to motivate learners as they explore academic, historical, and cultural contexts. Through the lens of Challenge Based Learning, this talk will address how games and gamification can be used to create new learning environments for students.
The Power of Games – A Blog Post on EdWeek.org