This week, you may have seen us in one of 6 states or online! It’s been a busy one, and we have plenty to share. Hopefully, many of you are in the sharing mood as the Call for Proposals for the Learning Futures Summit is still open!
In case you missed the Leading Future Learning conference last week, Beth Holland and Kate Wilson LIVE blogged a number of the sessions.
- Live Blog: Leading Future Learning Keynote George Couros
- Carl Hooker Keynote from Leading Future Learning
- What Should an iPad Classroom look like? with Beth Holland
- Collaborations and iPads with Greg Kulowiec
- Live Blog Social Media – Employing Tools That Will Change You & Your Schools w @patrickmlarkin by @katewilson13
- Understanding the Flipped Classroom with Samantha Morra
- What Every School Leader Should Know about Google with Holly Clark
Small Tech Changes – BIG Learning Impact
To kick off our Spring Webinar Series, Beth Holland, Samantha Morra, and Brenda Doucette hosted a great conversation this week about the little changes that we can make with technology that may have a huge impact on student learning. They presented some fantastic ideas, and their slides are full of great resources.
We also hope to see you this week for our next Spring Webinar. Tanya Avrith (@edtechschools), Holly Clark (@HollyClarkEdu), Greg Kulowiec (@gregkulowiec), and Samantha Morra (@sammorra) will be presenting “Google is the new resume.” on Tuesday, March 18th, at 7:00pm EST. This is a FREE, live event, so come join us!
NEW from the EdTechTeacher Team
In this new post on MindShift, Shawn McCusker address the relationship between teachers and the information being distributed in their classrooms.
“Between societal changes and technological breakthroughs, it’s become abundantly clear that the human brain is transforming the way it processes and learns information.” Carl Hooker describes the impact of technology on our brains and how we can harness that effect to better meet the needs of our students.
Greg Kulowiec and Beth Holland co-authored this latest post to explore the role of mobile devices in editing, remixing, improving and publishing the physical world.