Augmented and Virtual Reality

for

Education

What is AR & VR?

Our approach and framework when considering augmented and virtual reality opportunities in education is to explore both emerging technologies from a perspective of both student experience in consuming AR & VR content, and student creation of AR & VR experiences as a means of expressing creativity and storytelling.

In our full day, AR & VR workshops, educators will spend the day learning the why, what, and how behind the integration of AR and VR in any pre-K through 12 classroom. Discover innovative ways to transform teaching and learning with pedagogical practices that consistently redefine student learning experiences. Learn how to take students on virtual reality field trips, manipulate 3D objects, augment the world around them, create AR & VR digital stories and construct VR & AR environments. In this workshop, participants explore – first-hand – the capabilities of AR and VR in the classroom and begin aligning those experiences with student standards of learning to increase the rigor, relevance, and engagement. Participants will learn how to create their own immersive experiences and help foster student creativity with immersive technology.

NOTE: In an effort to keep the workshop and classroom use of AR & VR accessible to a broader audience, high end VR setups (Oculus, Vive, etc...) will not be used in the workshop.


JOIN US FOR UPCOMING

EdTechTeacher AR VR Workshops

AR VR in EDU: Burlington, MA

Join us February 7th, 2020 at Burlington High School in Massachusetts for a one day hands-on workshop.

AR VR in EDU: New York, NY

Join us April 30th, 2020 at the Pine Street School in New York City for a full day hands-on AR/VR in EDU workshop.

Augmented & Virtual Reality in EDU: Colorado Springs, CO

Join EdTechTeacher Instructor, Greg Kulowiec, for a full day Augmented and Virtual Reality workshop. Educators will spend the day learning the why, what, and how behind the integration of AR and VR in any pre-K through 12 classroom. Discover innovative ways to transform teaching and learning with pedagogical practices that consistently redefine student learning experiences. Learn how to take students on virtual reality field trips, manipulate 3D objects, augment the world around them, and more. In this workshop, participants explore – first-hand – the capabilities of AR and VR in the classroom and begin aligning those experiences with student standards of learning to increase the rigor, relevance, and engagement. Participants will learn how to create their own immersive experiences and help foster student creativity with immersive technology. Special attention during the workshop will be paid towards leveraging both AR and VR from a perspective of student creation, creativity and storytelling.

CHECK OUT THE LATEST

AR VR Blogs

Current State of VR in EDU

The Current State of Virtual Reality in Education: Equity & Intention

by Greg Kulowiec It appears that there are countless options emerging, practically on a daily basis in the Virtual Reality space in education.  Yet, there is also a clear disparity between the quality and equitable access to certain types of virtual reality experiences. At scale, schools that have access to virtual reality class kits for […]

So We’ve Been Thinking: Episode 22 – Kwaku Aning – On Virtual Reality

Educator Kwaku Aning joins us in our first episode that explores the potential and role of virtual reality in education. The discussion covers the entire spectrum of the topic from big picture thinking about the role and impact of VR in the classroom and on student experience, to specific approaches towards implementation.