Educator Kwaku Aning joins us in our first episode that explores the potential and role of virtual reality in education. The discussion covers the entire spectrum of the topic from big picture thinking about the role and impact of VR in the classroom and on student experience, to specific approaches towards implementation.
In episode 17, Greg sat down with David Lee to dig into Design Thinking. The discussion shifts from the model itself to the importance of shifting culture and mindsets to truly leverage the design thinking process. David is an EdTech Specialist at Singapore American School and the author of Design Thinking in the Classroom. Learn more about his work at his site, David Lee EdTech and follow along with David’s work on Instagram & Twitter.
Why Design Thinking? How Might We Create meaningful learning environments for students? This is a huge question to tackle and one with countless reasonable answers. Whether classrooms embrace Project Based Learning, Inquiry Based Instruction, Personalized Learning, or another other framework for a classroom experience, the intention tends to be universal. Educators want to create the […]
The Evolution of Google Drive & HyperDocs If there is an edtech tool that is constantly evolving, updating, and providing more opportunity for student creation & collaboration than G Suite I have yet to see it. While educational technology is a constantly changing landscape, the G Suite, and Google Drive platform has been a constant […]
Shawn and Greg record live at the EdTechTeacher Boston Summit to explore many of the ideas that emerged from season one.
EdTechTeacher has been working with the Medfield Public Schools in Medfield, Massachusetts for the past five years through our year-long Teaching for the 21st Century (T21) Program. Through the development of their 1:1, BYOD and Chromebook cart model, Medfield has increased their adoption of G Suite in a variety of both practical and creative ways. With the […]
Creating virtual reality spaces couldn’t be easier with such a student friendly platform, CoSpaces. With a well-built library of backgrounds and objects, along with the embedded coding capacity, creating dynamic virtual worlds is possible for all creators. However, the potential to create with CoSpaces is quickly amplified with a few simple additions. One can capture […]
Learn more from Greg by following him on Twitter: @gregkulowiec Moving Beyond Google Expeditions: For classroom teachers interested in integrating virtual reality into their classroom, one outstanding platform for pre-created content is Google Expeditions. With an extensive library of expeditions, Google Expeditions offers classroom teachers a reliable pre-packaged virtual reality experience designed for the classroom. […]
Though impressive, the first Virtual Reality offerings in education primarily consisted of pre-created experiences where students could explore famous landmarks, geographic regions and unique locations. For instance, thoughtfully developed tools such as Google Expeditions and Nearpod VR allow teachers to guide their students through powerful pre-created immersive virtual reality environments. While their approach allows students to consume […]
G Suite for Education provides an extensive set of classroom-ready tools for students to create and collaborate. While most student work within G Suite stays in the original format of a document or slide, there are two methods that take advantage of exporting options from within Google Drive and allow students to publish their creations […]