Augmented & Virtual

Reality in EDU

Augmented & Virtual Reality in EDU - Burlington, Massachusetts

July 15-16

Hosted at Burlington High School - 123 Cambridge St, Burlington, MA 01803

Brought to you by EdTechTeacher

An emerging and impactful technology, both augmented and virtual reality have the potential to significantly impact student experience and the ability to create with technology. In this one day Augmented and Virtual Reality workshop, educators will spend the day learning the why, what, and how behind the integration of AR and VR and immersive technologies in any lower elementary through high school classroom. Discover innovative ways to transform teaching and learning with pedagogical practices that consistently redefine student learning experiences. Immersive technology is quickly making inroads in education, this workshop is designed for educators that want to critically evaluate the impact and potential of these technologies.

Learn how to take students on virtual reality field trips, manipulate 3D objects, augment the world around them, and more. In this workshop, participants explore – first-hand – the capabilities of AR and VR in the classroom and begin aligning those experiences with student standards of learning to increase the rigor, relevance, and engagement. Participants will learn how to create their own immersive experiences and help foster student creativity with immersive technology. Our approach to this worksop is to emphasize the ability for students to not only consume, but create with both virtual and augmented reality tools. With an awareness that iPads, Chromebooks and laptops are the dominant classroom devices, these tools will be emphasized and specifically leveraged in the workshop & student creation of AR/VR content.

Workshop Outline

Part I: Framework & Philosophy:

  • Immersive Technology in Education
  • Consumption & Lo-Fidelity Virtual Reality
  • Creation of Virtual Reality

Part II: Augmented Reality:

  • Consumption & Creation
  • Building AR & Understanding AR Triggers
  • Building AR with Mobile Devices

Part III

  • Applying AR/VR to your school / classroom environment

Who Should Attend?

The workshop is designed for:

Classroom Teachers K-12

Educational Technologists

Instructional Coaches

School Administrators

Technology Requirements

Attendees are asked to bring the following technology to the AR & VR in EDU workshop:

  • Laptop / Chromebook
  • Mobile Phone with the ability to install applications
  • iPad with the ability to install applications (This device is strongly required for Augmented Reality Creation)

Optional Technology (Strongly encouraged but not required)

  • VR headset (Google Cardboard or similar that can hold a mobile device / phone)

NOTE: In an effort to keep the workshop and classroom use of AR & VR accessible to a broader audience, high end VR setups will not be used in the workshop. (Oculus Quest / Rift, HTC Vive & similar equipment).Workshop participants will often bring their own higher end headsets to test their compatibility with tools used throughout the workshop.

Logistics & Travel

Timing: The worksop will run from 8:00am to 3:00pm with an hour lunch break (on your own)Workshop attendees can arrive between 7:30 and 7:45.

Parking: Parking is available at Burlington High School. Please park behind the school near the large decorated rock.

Meet the Instructor - Greg Kulowiec

Prior to joining EdTechTeacher, Greg spent eight years as a high school history teacher and one year as a technology integration specialist in Plymouth, Massachusetts. He began integrating technology into his classroom with early mobile devices including iPods and cell phones. An early adopter of iPads, Chromebooks and 1:1 environments, Greg quickly transitioned to integrating Project Based Learning Environments. Work that his students created during their studies of the Arab Spring of 2011 was featured on National Public Radio.  

Since 2012 as a full time instructor with EdTechTeacher, Greg brings a dynamic approach to technology integration that is paired with powerful instructional frameworks such as Project Based Learning and Design Thinking. Greg works with school districts and teachers throughout the country in workshops and year long professional development to explore thoughtful and effective uses of technology. Greg is a Google Certified Trainer, a Microsoft Innovative Educator, and the co-host of the “So We’ve Been Thinking Podcast”. Greg has presented at MassCue, NCSS, MASCD, ISTE, Google’s Global Education Summit and the EdTechTeacher Innovation Summits. Greg lives in Newburyport, MA with his wife and two children.

REGISTRATION


Burlington High School

123 Cambridge St, Burlington, MA 01803

July 15-16

Workshop Cost: $400

School Location

For more information about these workshops, please contact Gail Ross-McBride at gail@edtechteacher.org or call 888-377-9518 ext 1.

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