May 20, 2014
This post first appeared on Edudemic.
Selecting apps and planning projects in a BYOD can be a formidable endeavor. What device does Gavin have? Does this website work on Caroline’s iPad? Is there a comparable collage or cartoon application on Hayden’s device?
“Device Agnostic” tools can alleviate the stress that is associated with student performance tasks in a BYOD.
“A device-agnostic mobile application (app), for example, is compatible with most operating systems and may also work on different types of devices, including notebooks, tablet PCs and smartphones.” – Margaret Rouse
In a recent webinar focusing on tools for a BYOD, five device-agnostic applications for creative student projects were front and center. But truly, it is not just about the tool, but what the tool allows our students to do and achieve. In fact, Falkirk EDU takes this idea one step further. Rather than assigning every student a collage or movie assignment and having them each achieve that product with a similar tool, they propose student autonomy in the selection process:
“A device neutral classroom is one where the learning activity does not presume that a specific tool will be used to undertake the activity – instead, in order to demonstrate learning, the pupil can choose whichever tool they have available which meets the requirements.” – Mobile Devices in Falkirk EDU
To provide BYOD’s with a menu of creative, open-ended applications to serve up to their students, I have carefully chosen five fully featured device agnostic tools to meet the needs of any K-12 classroom.
Haiku Deck (Web and iOS Version)
Haiku Deck is truly the presentation software of the future. It offers built-in Flickr Creative Commons image search and automatically cites the selected images (of course students can also use their own pictures). Due to the nature of the slide designs, the tool forces students to title a slide and provide minimal text, which can also include graphs and bulleted lists. This ultimately frees students up from reading slides and forces them to be concise. Haiku Decks can be shared with a link, embedded, downloaded as a PDF, or even exported as a PowerPoint.
Curricular Examples include:
- Six Word Stories (poignant poetry)
- The Gettysburg Address (visualizing speeches)
- Challenge Based Learning (turning Haiku Decks into Movies)
Tackk (Web version)
Tackk is essentially a multi-media scrolling poster. Tackks can include formatted text, images, maps, video, audio, buttons and links. Video must be hosted with a service like YouTube or Vimeo, and audio with SoundCloud, which means that students can create their own media and upload it to a site or utilize pre-created content. Either way, this tool can easily create compelling curricular resources. Tackks can be shared with a link or embedded on web sites.
Curricular Examples include:
- Ancient Vs. Modern Archery (using student-created images and videos)
- Inside Masada (using student-staged lego images)
- Device Neutral Assignments
Snapguide (Web and iOS Version)
Snapguide is the how-to for visual learners. Essentially, this tool allows students and teachers to create step-by-step guides for anything. Each step of the guide can include text, photos, and even videos! Perfect for procedural writing and tutorials, Snapguides can be shared with a link or embedded.
Curricular Examples include
- How to Plot Points (using Talking Tom video)
- How to Solve Separable Differential Equations (using Notability app)
- How to Make a GeoBoard
- How to Make an Osmosis Foldable
- How to Survive a Wampa Attack (creative writing)
- 250+ More EDU Examples
Big Huge Labs (Web Version)
Big Huge Labs is really an oldie but a goody. While the tool offers 20+ mini applications, four stand out: Movie Poster, Magazine Cover, Badge Maker, and Trading Card. Though the tool only allows students to upload a photo, add text within the template, and save the final product as an image, these images can be augmented and transformed with an app like Thinglink. Imagine creating a movie poster and Thinglinking it to a student-created movie trailer, a literary movie treatment composed with a Tackk or a Google Doc, or even a character map designed with Popplet.
Curricular Example: Big Huge Labs Goes Interactive
Thinglink (Web and iOS and Android Version)
Thinglink is truly the tool to rule them all as any other tool or student project can be linked to it (as seen with the Big Huge Labs sample). Create an image, upload it to the Thinglink site, and link other media to it to create an ePortfolio. Oftentimes, a photograph alone does not offer enough dimension and compartments to thoughtfully map out an idea. Many educators have found that they prefer to create more robust images with a tool like Canva, easel.ly, or Popplet to use as the background image of their ThingLink. For a full list of tools to create powerful imagery, visit the resources linked here. Thinglinks can be shared with a link or embedded.
Curricular Examples and Resources include:
- Designing Thinking with Thinglink
- Three Little Pigs Interactive Comic (Using Video in Thinglink app)
- Graphing Linear Inequalities (using Desmos)
- Amelia Bedelia Book Report (using Tellagami and Croak.it)
- Revolutionary War Project Thinglink (Using Google Docs)
- 500+ Thinglink EDU Examples
Now that you have a hearty platter of tools, how will you share and utilize these applications to engage learners and make student learning visible?